NeNAdventures course
Week 3 of 12Creator
The creator exists
Turn the combat foundation into the first working custom-ability builder.
Weekly outcome
What exists by the end
A rough creator with three shapes, four effects, three restrictions, a point counter, and three in-memory save slots.
Build sequence
This week's work
- 1Create a simple ability-builder interface with intentionally plain controls.
- 2Add the first three shapes and four effects.
- 3Add three restrictions that refund points into the build budget.
- 4Calculate the ability cost as the player changes options.
- 5Store three builds in memory and activate them in the game.
Show someone
The weekly checkpoint
A playtester creates an ability that was not pre-designed and uses it successfully.