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NeNAdventures course
Week 10 of 12Game loop

Third playtest, contracts, and mastery

Give players clear reasons to keep using their abilities and moving through the world.

Weekly outcome

What exists by the end

Five contracts, a quest tracker, mastery at 50 uses, and the third structured playtest.

Build sequence

This week's work

  1. 1Run the third structured playtest.
  2. 2Create the contract system and five hand-written contracts.
  3. 3Build a quest tracker that communicates the current objective.
  4. 4Track ability use and unlock mastery at 50 uses.
  5. 5Add the optional two-times mastery progression product without selling combat power.
  6. 6Build Ashvale.

Show someone

The weekly checkpoint

A playtester stays engaged for twenty minutes without asking what to do next.