PPristone AcademyLearn · Mentor · Build
NeNAdventures course
Week 12 of 12Launch

Music, polish, and ship

Turn the complete build into a release and learn from players outside the project.

Weekly outcome

What exists by the end

A published game with original audio, polished presentation, onboarding, store assets, and a post-launch roadmap.

Build sequence

This week's work

  1. 1Add original ambient music and sound to every ability.
  2. 2Complete an art pass on Training Grounds and one additional map.
  3. 3Add tutorial prompts and first-session guidance.
  4. 4Create the game icon, thumbnail, description, and roadmap.
  5. 5Publish the game and spend the remaining time fixing real release issues.
  6. 6Run the fourth playtest with new players.

Show someone

The weekly checkpoint

Ten new players can enter, understand the opening, and play the published game.